THE DOX TO SPECIAL FORCES INTRODUCTION ------------ SPECIAL FORCES IS A STRATEGIC ACTION PACKED SIMULATION OF A MODERN ELITE RAPID DEPLOYMENT COMBAT FORCE. YOU CONTROL A PLATOON OF 8 PICKED SOLDIERS AS THEY ARE SENT TO TROUBLE SPOTS AROUND THE GLOBE, WITH THE BRIEF TO GO IN, SECURE OBJECTIVES, AND LEAVE THE AREA AS QUICKLY AND EFEECIENTLY AS POSSIBLE. EACH MISSION INVOLVES UP TO 4 TEAM MEMBERS. IT IS IMPOSSIBLE FOR YOU TO ALWAYS HAVE CONTROL OF EVERY MAN, SO YOUR SQUAD PERFORM THEIR OWN TASKS TO THE BEST OF THEIR ABILITY, WHILE YOU TAKEOVER DIRECT CONTROL AT ANY CRICTICAL TIME. BUT YOUR ALSO ISSUING ORDERS ON A STRATEGIC LEVEL, ANALYSING THE DATA AVAILABLE AND UTILISING EACH MEMBERS PERSONAL RESOURCES. NO HOLDS BARRED SHOOT-EM-UPS ARE FOR WOULD BE RAMBOS. THIS IS REALITY, AND YOUR MOST POWERFUL WEAPON IS YOUR BRAIN. YOUR TACTICS SPELL THE DIFFERENCE BETWEEN VICTORY AND DEFEAT. YOU`R THE GUIDING SPIRIT OF THE SPECIAL FORCES MISSION TROOP. FORT BRAGG, NORTH CAROLINA -------------------------- ALREADY 97% AT 1000 HOURS. 20 PACES AWAY FROM THE 12 FOOT WALL. ITS A HEAT HAZED BLUR. THE 8 MEN EYE EACH OTHER. THE GLINT OF THE CUTTING EDGE IN THEIR EYES. AN 1800 METRE HOP SKIP JUMP OVER 28 OBSTACLES FOR THESE GUYS;DEFEAT IS NOT AN OPTION. AN AURA OF COMPETENCE SHROUDS THE GLISTENING BODIES, AN AURA THAT IS AT ONCE RE-ASSURING AND INTIMADATING, EMANATING FROM MEN WHO WILL ADMIT NO LIMITS AS TO WHAT THEY CAN ACHIEVE. THEY KNOW THEY ARE THE ELITE FORCES OF THEIR COUNTRY. HAND PICKED FROM VARIOUS REGIMENTS, THESE MEN ARE SPECIALLY TRAINED TO FORM THEIR OWN SPECIAL FORCE, AN ELITE TEAM PREPARED TO ACT AT A MOMENTS NOTICE; SUCCESS BOOSTS POLITICIANS STANDINGS; DISCOVERY PROMPTS DENIALS. THE SLOW CRESCENDO OF A BLACKHAWK APPROACHING AT LOW LEVEL SENDS ADRENALIN COURSING THROUGH THE VIENS. IT TURNS HEADS, THE DRY THROAT ANTICIAPTION SPREADING AS EACH MAN THINKS AHEAD. 12 HOURS FROM NOW I`LL BE BRIEFED, ARMED AND READY. OUTNUMBERED AND ALONE...... LOADING ------- THE TECHNICAL SUPPLEMENT HAS COMPLETE INFO ABOUT LOADING THE SIMULATION AND INSTALLATION ONTO HD. ONCE THE SIMULATION HAS LOADED YOU WILL BE ASKED TO INSERT A ROSTER DISK.(FORMAT A BLANK DISK AND CALL IT ROSTER..) CONTROLLING THE SIM ------------------- THE CONTROL INTERFACE ON GENERAL SELECTION/MISSION PLANNING SCREENS WILL SUPPORT MOUSE,JOYSTICK AND KEYBOARD INPUT. WHEN A MISSION HAS BEGUN YOU MUST USE A KOYSTICK OR KEYBOARD TO CONTROL YOUR TEAM MEMBERS. THE MAIN MENU ------------- WHEN THE SIMULATION HAS LOADED THE MAIN MENU WILL APPEAR, ON THE LEFT HAND SIDE OF THE SCREEN ARE 5 OPTIONS, WHICH WILL NOT BECOME SELECTABLE UNTIL YOU HAVE INSERTED A ROSTER DISK AND PRESSED FIRE. ANY BLANK, FORMATTED DISK CAN BE USED AS A ROSTER DISK, FOR FURTHER DETAILS OF HOW TO PREPARE A ROSTER DISK, CONSULT THE TECHNICAL SUPPLEMENT. THE ROSTER SCREEN ----------------- YOU CAN CREATE AND KEEP RECORDS OF UP TO 8 DIFFERENT SPECIAL FORCES SQUADRONS ON EACH ROSTER DISK. EACH SQUADRON IS GIVEN A NAME, AND ONE WILL BE HIGHLIGHTED WHEN THE ROSTER SCREEN APPEARS. SELECT THE SQUADRON YOU WISH TO CONTROL, OR CREATE A NEW ONE IF ITS YOUR FIRST RUN OF THE GAME. TO CREATE A NEW SQUADRON PRESS THE `ESC` KEY ON THE KEYBOARD. THE HIGHLIGHTED NAME WILL BE ERASED AND YOU SHOULD ENTER YOUR NEW SQUADRONS NAME VIA THE KEYBOARD. PRESS THE `RETURN KEY` OR FIRE BUTTON TO ACCEPT THE NEW SQUADRON. BE WARNED, CREATEING A NEW SQUADRON AUTOMATICALLY ERASES THE PREVIOUS SQUADRONS RECORD. THE ROSTER SCREEN ALSO HOWS THE POINTS AWARDED TO EACH SQUADRON, THE MISSIONS ATTEMPTED, AND ITS CURRENT STATUS(ACT-ACTIVE,RTD-RETIRED,MIA-MISSING IN ACTION). IF YOU HAVE CREATED MORE THAN ONE ROSTER DISK, AND WISH TO SWITCH BETWEEN THEM VIA THE ROSTER SCREEN YOU MAY DO SO BY INSERTING THE NEW ROSTER DISK, MOVING THE ON SCREEN POINTER OVER THE `DIR` ICON ON THE RIGHT OF THE SCREEN AND THEN PRESSING THE LEFT MOUSE BUTTON OR JOYSTICK FIRE BUTTON(THIS METHOD OF SELECTING AN OPTION IS REFERRED TO THROUGH OUT THIS HANDBOOK AS `CLICKING ON` AN ICON. THE SQUADRON NAMES STORED ON THE NEW ROSTER WILL APPEAR. WHEN YOU HAVE SELECTED A SQUADRON YOU WILL BE RETURNED TO THE MAIN MENU. THE FIRST ICON ON THE LEFT OF THE SCREEN, `DIFF LEVEL` WILL NO LONGER BE SHADED. THIS SHOWS THAT IT IS NOW SELECTABLE. YOU SHOULD CLICK ON IT TO SET THE LEVEL DIFFICULTY AT WHICH YOU WISH TO ATTEMPT YOUR FIRST MISSION. OPERATION DIFFICULTY LEVEL -------------------------- YOU MUST SELECT 1 OF 4 LEVELS OF DIFFICULTY FOR THE OPERATION YOU ARE GOING TO UNDERTAKE. LEVELS OF DIFFICULTY ARE SELECTED BY CLICKING ON 1 OF THE 4 ICONS AT THE BOTTOM OF THE SCREEN. CONSCRIPT-REGULAR-VETERAN OR ELITE. THE LEVEL CURRENTLY SELECTED IS HIGHLIGHTED. YOU MAY VIEW THE TEXT REPRODUCED BELOW BY MOVING THE ON SCREEN POINTER VIA MOUSE,JOYSTICK OR KEYBOARD OVER ONE OF THE OPTIONS. CLICK ON AN OPTION TO SELECT IT. CONSCRIPT --------- YOUR MEN HAVE ADVANCED EQUIPMENT. YOUR MISSION TARGETS ARE MAPPED WHEN YOU BEGIN THE MISSION, THE ENEMY ARE POORLY TRAINED AND BADLY MOTIVATED. THEY REACT SLOWLY AND INEFFECIENTLY. THEY ALSO HAVE OLDER,OBSOLETE WEAPONS. REGULAR ------- YOUR TEAM HAVE MODERN WEAPONS. YOUR MISSION OBJECTIVES ARE GIVEN USING A GRID REFERENCE SYSTEM. THE ENEMY ARE PROPERLY TRAINED BUT INEXPERIENCED. THEY HAVE GOOD REACTIONS IN TRAINING BUT MAY HESITATE OR FREEZE IN COMBAT. THEY HAVE OLDER EQUIPMENT BUT ARE FAMILIAR WITH IT. VETERAN ------- YOUR MEN HAVE ADVANCED EQUIPMENT. MISSION OBJECTIVES ARE NOT SHOWN ON YOUR MAPS. THE ENEMY ARE EXPERIENCED SOLDIERS. MANY HAVE FOUGHT IN PREVIOUS CAMPAIGNS AND ARE HIGHLY SKILLED. THEY HAVE MODERN EQUIPMENT AND KNOW HOW TO USE IT. ELITE ----- YOUR MEN HAVE ADVANCED EQUIPMENT. MISSION OBJECTIVES ARE NOT SHOWN ON YOUR MAPS. MISSIONS MUST OFTEN BE COMPLETED WITHIN SET TIME LIMITS. THE ENEMY ARE HIGHLY MOTIVATED AND EXPERIENCED COMBAT VETERANS. ARMED WITH LATEST WEAPONS, THEY WONT HESITATE TO SHOOT!. FIRST TIME SQUADRON LEADERS ARE ADVISED TO SELECT CONSCRIPT LEVEL OF DIFFICULTY FOR THEIR FIRST ASSIGNMENT AND REGULAR FOR THE SECOND. THIS ALLOWS YOU TO DEVELOP A FEEL FOR THE SIMULATION GRADUALLY AND TO EXPERIENCE COMBAT WITHOUT COMING UNDER INTENSE PRESSURE FROM THE ENEMY. THE DIFFICULTY LEVEL SELECTED WILL HAVE A BEARING ON THE NUMBER OF POINTS AND MEDALS AWARDED ON ITS COMPLETION, TO REFLECT THE DANGER YOU FACE AT HIGHER LEVELS OF DIFFICULTY. WHEN YOU HAVE SELECTED A DIFFICULTY LEVEL YOU WILL BE RETURNED TO THE MAIN MENU. `DIFF LEVEL` WILL NOW BE SHADED, BUT `SELECT MISSION` WILL BE SELECTABLE. YOU SHOULD DO SO. SELECT MISSION -------------- THE 16 MISSIONS AVAILABLE TO EACH SQUADRON ARE SET IN 1 OF 4 AREAS OF THE WORLD. DEFINED BY THE CLIMATE FOUND IN THAT AREA;TROPICS,DESERT,ARTIC OR TEMPERATE. EACH MISSION VARIES GREATLY ACCORDING TO THE LEVEL OF DIFFICULTY SELECTED. AS DOES THE AMOUNT OF INFO GIVEN TO YOU AT THE MISSION BRIEFING STAGE. SQUADRONS MAY PERFORM 1 MISSION AT, FOR EXAMPLE, `REGULAR` DIFFICULTY LEVEL AND ANOTHER AT `ELITE`, BUT CANNOT REPEAT A PREVIOUSLY ATTEMPTED AT A DIFFERENT LEVEL OF DIFFICULTY. IF A SQUADRON MEMBER BECOMES `MIA` DURING A MISSION YOU MAY ALSO ATTEMPT A RESCUE AT A LATER STAGE. ALTHOUGH EACH OF THE 16 MISSIONS CAN BE PERFORMED IN ANY ORDER, YOU WILL FIND THE SIMULATION AT ITS MOST REWARDING IF THE MISSIONS ARE PLAYED THROUGH FROM THE FIRST TROPICS MISSION TO THE FINAL TEMPERATE MISSION IN SEQUENCE. IF YOU DO SO A STORY WILL UNFOLD AND YOUR ACTIONS DURING A MISSION WILL AFFECT THE BRIEFING GIVEN FOR A SUBSEQUENT MISSION. THE MISSION BRIEFING DOCUMENTS ARE FILED IN 1 OF THE 4 DRAWERS YOU WILL SEE ON THE `MISSION SELECT` SCREEN. TO OPEN A DRAWER SIMPLY CLICK ON IT. CLICK ON THE FRONT OF A DRAWER AGAIN TO CLOSE IT. 4 FILES WILL BE FOUND IN EACH DRAWER. TO SELECT A FILE,CLICK ON IT. THE NAME OF THE MISSION WILL APPEAR. TROPICS ARTIC DESERT TEMPERATE 1. RESCUE A POW 1. SABOTAGE 1. EGG NESTS 1. FUEL DUMPS 2. CROP FIRE 2. ALPHA DOC`S 2. TANK BUSTING 2. SCUD BUSTING 3. DIARY 1991 3. SUB ATTACK 3. SUPPLY LINES 3. THE COMPLEX 4. ASSASSINATION 4. WIPE OUT 4. BLACK BOX 4. POWER CUT WHEN THE MISSION APPEARS, CLICK ON IT AGAIN TO RECEIVE THE MISSION BRIEFING. THE MISSION BRIEFING USUALLY CONTAINS 3 PAGES OF NOTES. THE 1ST TWO PAGES GIVE A WRITTEN BRIEF FOR THE MISSION, WHICH SHOULD BE READ CAREFULLY, AND THE 3RD PAGE SHOWS A RECCO PHOTOGRAPH OF THE MISSION AREA. WHEN YOU START A MISSION YOU WILL HAVE ACCESS TO THE MAP WHICH YOU TAKE ITH YOU. TO TURN THE PAGES IN THE MISSION BRIEFING FILE, CLICK ONE OF THE ARROWS IN THE LOWER RIGHT HAND CORNER OF EACH PAGE. ONE ARROW TURNS THE PAGES FORWARDS AND THE OTHER BACKWARDS. MISSION CONDITIONS ------------------ EACH MISSION HAS A CLEARLY DEFINED OBJECTIVE, WHICH MUST BE ACHIEVED FOR SUCCESSFUL COMPLETION OF THE MISSION HOWEVER, IN SOME CASES MISSIONS MUST BE COMPLETED ACCORDING TO CERTAIN CONDITIONS, OR `RULES OF ENGAGEMENT` RULES OF ENGAGEMENT OUTLINE THE RANGE OF ENEMY EQUIPMENT AND FORCES YOUR TEAM CAN AND CANNOT DESTROY. SPECIAL FORCES SQUADS ARE OFTEN USED IN TIMES OF CONVENTIONAL WARFARE, WHEN ONE STATE HAS DECLARED WAR ON ANOTHER, AND KNOWLEDGE OF THE WAR IS PUBLIC.HOWEVER, THE ACTIVITIES OF AN ELITE SPECIAL FORCES SQUADRON ARE MOST EFFECTIVE WHEN THEY ARE UNDERTAKEN WITHOUT PUBLIC KNOWLEDGE, ENABLING POLITICIANS TO DENY INVOLVEMENT IN THE AFFAIR. DURING STEALTH MISSIONS, YOUR TEAM MUST TRY NOT TO EXPOSE THEMSELVES AT ALL. WHEN AN OPERATION IS UNDERTAKEN IN THE CONTEXT OF A LIMITED OR CONVENTIONAL WAR IT IS IMPORTANT THAT THE ENEMY ARE NOT ABLE TO REPORT THAT A SPECIFIC SPECIAL FORCES SQUADRON CARRIED OUT THE ATTACK. SUCH KNOWLEDGE WOULD ALLOW THEM TO PREPARE FOR FUTURE ATTACKS. OFTEN YOU WILL BE SOFTENING TARGETS TO PREPARE FOR THE MOVEMENT OF OTHER FORCES IN THE AREA. DURING A MISSION BRIEFING, NOTE WETHER A MISSION IS CONVENTIONAL, LIMITED OR STEALTH ENGAGEMENT. YOU WILL ALSO BE INFORMED AS TO WETHER YOUR `DROP POINTS` ARE `PRE-SET` OR `SELECTABLE` YOU WILL BE TAKEN TO THE AREA OF OPERATIONS BY HELICOPTER,WHICH WILL, IF DROP POINTS ARE SELECTABLE, DROP ANY MAN AT ANY POINT DECIDED BY YOU. IF THEY ARE PRE-SET, THE MEN WILL BE DROPPED AT THE PRE-SET POINT. THE LOWER LEFT HAND CORNER OF EACH PAGE OF THE MISSION BRIEFING ARE 2 ICONS. `EXIT` AND `SELECT` WILL RETURN YOU TO THE MISSION SELECTION SCREEN TO SELECT AN ALTERNATIVE MISSION. IF YOU ARE READY TO ATTEMPT THE MISSION FOR WHICH YOU HAVE BEEN BRIEFED, CLICK ON `SELECT` YOU WILL BE RETURNED TO THE MISSION SELECTION SCREEN. YOU SHOULD IMMEDIATELY CLICK ON EXIT ICON TO RETURN TO THE MAIN MENU. THE SELECT MISSION OPTION WILL BE AVAILABLE, IF YOU WISH TO RETURN TO SELECT AN ALTERNATIVE MISSION OR TO CHECK YOUR MISSION BRIEFING. IF YOU ARE HAPPY WITH THE MISSION YOU HAVE SELECTED, CHOOSE THE `SELECT SQUAD` OPTION. DURING A MISSION. A SQUAD MEMBERS FITNESS ALSO HAS A DIRECT BEARING ON THE WEIGHT LOAD HE IS ABLE TO CARRY DURING A MISSION. THE FITTER HE IS, THE MORE EQUIPMENT HE CAN TAKE WITH HIM. WHEN THE SQUADRON SELECTION SCREEN FIRST APPEARS, SGT MIKE KOLOWSKYS DETAILS WILL BE SHOWN ON THE CLIBOARD AT THE BOTTOM OF THE SCREEN. HE IS THE SOLDIER STANDING AT THE LEFT HAND EDGE OF THE UPPER SCREEN. CLICKING ON ANOTHER ON OF THE 8 OPERATIVES WILL BRING HIM TO THE STANDING POSITION AND WILL DISPLAY HIS DETAILS. DURING A MISSION TEAM MEMBERS ARE KNOWN BY ONE OF FOUR CODENAMES;-SHARK-TIGER-COBRA AND-EAGLE-. YOU ASSIGN A CODENAME TO EACH MAN YOU WISH TO TAKE ON A MISSION. TO ASSIGN HIM A CODENAME, AND HENCE SELECT HIM FOR THE FORTHCOMING MISSION, CLICK ON A CODENAME WHEN HIS DETAILS ARE DISPLAYED(THE MAN STANDING UP) HE WILL BE TAGGED WITH THE FIRST LETTER OF HIS ASSIGNED CODENAME AND IS NOW PART OF THE TEAM. HE WILL REMAIN STANDING UP UNTIL DESELECTED. WHEN YOU HAVE SELECTED ALL THE MEMBERS OF YOUR TEAM AND ASSIGNED THEM EACH WITH A CODENAME. SELECT THE `EXIT` ICON TO RETURN TO THE MAIN MENU. THE OPTION TO `SELECT WEAPONS` WILL NOW BE AVAILABLE. TO THE LEFT OF THE SCREEN IS A MONITOR SHOWING VARIOUS DETAILS ABOUT YOUR TEAM AND ICONS FOR YOU TO SELECT IN ARMING YOUR TEAM. TO THE RIGHT IS THE KIT BAG TO BE LOADED. IN THE UPPER LEFT HAND CORNER OF THE SCREEN YOU WILL SEE 4 SYMBOLS REPRESENTING THE CODENAMES OF YOUR TEAM MEMBERS -COBRA-SHARK-TIGER-EAGLE. BELOW EACH SYMBOL YOU WILL SEE THAT MAN`S MAXIMUM LOAD RATING, IN KILOS. YOUR MEN CAN ONLY CARRY EQUIPMENT THAT WEIGHS EQUAL TO OR LESS THAN THEIR MAXIMUM LOAD RATING. THIS IS DETERMINED BY PHYSICAL FITNESS. AS YOU ASSIGN WEAPONS TO EACH MAN, THE WEIGHT HE IS TO CARRY WILL BE SHOWN JUST BELOW HIS MAXIMUM LOAD RATING. THERE ARE 8 DIFFERENT WEAPONS FROM WHICH TO CHOOSE, SHOWN ON THE RIGHT OF THE SCREEN JUST ABOVE THE KIT BAG. THEY ARE... BROWNING PISTOL\STERLING MACHINE PISTOL\LEE ENFIELD RIFLE\GRENADES\L.A.W ROCKETS\LASER TARGET DESIGNATORS\REMOTE EXPLOSIVES AND AN ENGAGER MACHINE RIFLE. THEY CAN BE BE COMBINED IN ANY ARANGEMENT FOR EACH TEAM MEMBER, PROVIDED THAT HIS MAXIMUM LOAD RATING IS NOT EXCEEDED. YOU CAN EITHER CHOOSE ONE OF THREE STANDARD AUTO-LOADS, OR ALTERNATIVELY LOAD WITH YOUR OWN CUSTOMISED SELECTION OF WEAPONS. SELECTING WEAPONS ----------------- EACH TEAM MEMBER CAN CARRY 5 DIFFERENT WEAPONS FROM THE CHOSE OF THE ABOVE 8 NAMED..THEY CAN BE COBINED IN ANY ARRANGEMENT FOR EACH TEAM MEMBER, PROVIDED THAT HIS MAXIMUM LOAD IS NOT EXCEEDED. THE WEAPONS EACH HAVE DIFFERENT HANDLING CHARACTERISTICS, AND CARE SHOULD BE TAKEN WHEN USING GRENADES OR L.A.W ROCKETS, AS THEY MUST BE DISCHARGED AT SUFFICIENT DISTANCE FROM THE TARGET TO ALLOW THEM TO BECOME ACTIVE BEFORE REACHING THE TARGET. TO USE THE WEAPON CURRENTLY ACTIVE(AS SHOWN IN THE BOX AT THE BASE OF THE SCREEN) PRESS THE FIRE BUTTON. IT WILL CAUSE FIRE ARMS TO BE DIS-CHARGED, OR GRENADES TO BE THROWN, IN THE DIRECTION OF THE CROSS HAIRS. IF THE CURRENT WEAPON IS EXPLOSIVES OR AN LTD IT WILL BE PRIMED AND SET AT THE POINT WHICH THE TEAM MEMBER IS STANDING. TO CHANGE THE WEAPON,PRESS [PLUS SIGN] OR [MINUS] KEYS. PLEASE NOTE THAT A TEAM MEMBER MUST BE UNDER DIRECT CONTROL BEFORE YOU CAN CHANGE HIS ACTIVE WEAPON. IF THE TEAM MEMBER IS UNDER COMPUTER CONTROL PRESSING [PLUS\OR=MINUS] KEYS WILL HAVE NO EFFECT. WHEN YOU PRESS THE [PLUS] OR [MINUS] KEYS THE WEAPONS WILL BECOME ACTIVE IN TURN AS YOU STEP THROUGH THEM.HOWEVER, EACH WEAPON ALSO HAS A `HOT` KEY TO ALLOW INSTANT ACCESS. THEY ARE; H......SELECT HAND GUN A......SELECT AUTOMATIC WEAPON/S [THIS WILL SELECT ANY AUTOMATIC WEAPON/S YOU HAVE CHOSEN. IF BOTH AUTOMATIC WEAPONS ARE BEING CARRIED THEN PRESSING THIS KEY A SECOND TIME WILL TOGGLE BETWEEN THEM.] R......SELECT RIFLE/S [THIS WILL SELECT ANY RIFLE/S YOU HAVE CHOSEN. IF BOTH RIFLES ARE BEING CARRIED THEN PRESSING THIS KEY A SECOND TIME WILL TOGGLE BETWEEN THEM.] X......SELECT EXPLOSIVES D......SELECT L.T.D L......SELECT L.A.W ROCKETS G......SELECT GRENADES AUTO LOADING ------------ TO AUTO-LOAD A SINGLE TEAM MEMBER HIGHLIGHT HIS CODENAME SYMBOL. THEN SELECT ICONS `1` `2` OR `3` IMMEDIATELY TO THE RIGHT OF AUTO ARM. HE WILL BE LOADED WITH YOUR CHOSEN STANDARD LOAD. TO AUTO LOAD THE NEXT TEAM MEMBER REPEAT THE PROCESS. ALTERNATIVELY, ALL TEAM MEMBERS CAN BE IMMEDIATELY AUTO-ARMED WITH THE SAME STANDARD LOAD BY SELECTING ICONS `1` `2` OR `3` IMMEDIATELY RIGHT TO THE `ARM ALL` ICON. CREATING YOUR OWN BAGS ---------------------- CLICK ON A WEAPON AND THE MOUSE POINTER TURNS INTO THE SELECTED WEAPON. A DESCRIPTION OF THE WEAPON YOU HAVE PICKED UP WILL APPEAR IN THE MESSAGE WINDOW. TAKE CAREFUL NOTE OF THE WEAPON WEIGHT. YOU CAN NOW INCREASE[PLUS KEY] OR DECREASE [MINUS KEY] THE AMOUNT OF AMMO AS REQUIRED. BY CLICKING ON THE KEYS AS MENTIONED. TAKE NOTE THE MAXIMUM NUMBER OF MAGAZINES/WEAPONS ALLOWED FOR EACH WEAPON TYPE, AND THE WEIGHT OF THE AMMO. IF YOU EXCEED EITHER THE NUMBER OF ROUNDS ALLOWED OR THE MAXIMUM LOAD RATING FOR THAT OPERATIVE YOU WILL NOT BE ALLOWED TO PLACE THAT WEAPON IN THE KIT BAG. WHEN YOU HAVE DECIDED TO TAKE THE SELECTED WEAPON AND HAVE SET THE AMOUNT OF AMMO, SIMPLY MOVE THE WEAPON OVER AN EMPTY BAG SLOT AND CLICK. YOU CAN ALSO ARM EACH TEAM MEMBER WITH THE SAME CUSTOM PICKED BAG. IF, FOR EXAMPLE. YOU MAKE A BAG FOR SHARK, BY SELECTING THE NEXT TEAM MEMBER AND THEN SELECTING `COPY BAG` OPTION, YOU MAY DUPLICATE SHARK`S BAG FOR THE NEXT TEAM MEMBER. THE `DEL` OPTION WILL DELETE EVERY ITEM IN THE CURRENT BAG DISPLAYED. WHEN YOU HAVE ARMED EACH TEAM MEMBER WITH ITS REQUIRED WEAPONARY, YOU ARE READY FOR COMBAT. SELECT THE `EXIT` ICON TO RETURN TO MAIN MENU. SELECT `ENTER WARZONE` ICON.....THERE`S NO TURNING BACK!!! ENTERING THE WARZONE -------------------- YOUR TEAM ARE FLOWN TO THE MISSION AREA BY HELICOPTER. THE EXACT POINT AT WHICH THEY ARE DROPPED OFF IS OFTEN YOUR DECISION, OCCASIONALLY DROP POINTS ARE PRE-SET, WHEN ADVANCE INTELLIGENCE HAS INDICATED THAT ONLY LIMITED SAFE DROP POINTS ARE AVAILABLE. PRE-SET DROP POINTS SHOULD ALWAYS AFFORD YOUR TEAM A MARGIN OF SAFETY IN THE FIRST FEW MINUTES OF THE OPERATION. SELECTING DROP-POINTS --------------------- AS SOON AS YOU SELECT TO ENTER THE WARZONE YOU WILL VIEW THE MAP OF THE AREA. AS EACH MAP IS DIFFERENT, IT IS NOT POSSIBLE TO GIVE YOU MORE THAN A GENERAL OVERVIEW OF THE ENVIROMENT YOU ARE ABOUT TO ENTER.. ENEMY REACTIONS AND CONCENTRATIONS OF TROOPS VARY BY SCENARIO AND BY DIFFICULTY LEVEL CHOSEN. YOU ARE ADVISED TO SPEND SOME TIME STUDYING THE MAP OF THE AREA. THE LIKLIHOOD OF SUCCESS OF A MISSION USUALLY DEPENDS ON CAREFULLY SELECTED DROP-POINTS. YOUR DROP POINTS ARE ALSO USED AS PICK-UP POINTS. THE HELICOPTER WILL RETURN TO A POINT AT WHICH IT PREVIOUSLY DROPPED OFF A TEAM MEMBER,EXCEPT IN EXTRORDINARY CIRCUMSTANCES. THE BUILDINGS,ROADS,RIVERS AND ANY BRIDGES ON THE MAP ARE EASILY IDENTIFIABLE. FOR EACH MISSION, A BRIEF OVERVIEW IS PROVIDED. YOU SHOULD OF COURSE TAKE CAREFUL NOTE OF THE HINTS GIVEN DURING THE MISSION BRIEFING. INSTALLATIONS DESCRIBED IN THE BRIEFING WILL USUALLY BE EASILY IDENTIFIABLE FROM THAT DESCRIPTION. YOU WILL BE INVITED TO SELECT THE DROP-POINT FOR YOUR FIRST TEAM MEMBER, USUALLY `SHARK`. FIND THE CROSS HAIR POINTER ON THE MAP. YOU CAN MOVE THE CROSSHAIRS VIA JOYSTICK(THE RECOMMENDED METHOD OF CONTROL) OR KEYBOARD. THE CROSS HAIRS WILL MOVE QUICKER IF YOU PRESS THE FIRE BUTTON WHILE MOVING THE JOYSTICK. AS THE CROSSHAIRS MOVE YOU WILL SEE RED DOTS APPEAR ON THE SCREEN. THESE RED DOTS REPRESENT THE LAST KNOWN POSITION OF ENEMY TROOPS, AS SEEN BY INFRA RED SPY SATELLITES MONITORING THE AREA. WHEN CONBSIDERING THE BEST POSITION FOR DROP POINTS YOU SHOULD PAY SPECIAL ATTENTION TO THE POSITION OF ENEMY TROOPS. EACH BUILDING OR INSTALLATION IS LIKELY TO SHOW A HIGH CONCENTRATION OF TROOPS. TROOP BARRACKS, THE ENEMY HQ, KEY JUNCTIONS SUCH AS BRIDGES OR CROSSROADS AND ANY SPECIFICALLY NAMED TARGETS ARE LIKELY TO BE HEAVILY GUARDED. SELECTING DROP POINTS IMMEDIATELY ADJACENT TO SUCH FEATURES IS UNWISE, PARTUCLARLY DURING STEALTH MISSIONS. DO NOT ASSUME THAT YOUR TEAM MEMBERS NEED BE DROPPED NEAR EACH OTHER OR NEAR SPECIFIC TARGETS. IF THE ENEMY ARE WELL DRILLED, YOU WILL ALMOST CERTAINLY NEED TO CAUSE A DIVERSION AWAY FROM THE CENTRAL TARGET. OFTEN, ONLY ONE TEAM MEMBER WILL REACH THE PRIMARY OBJECTIVE. OTHERS WILL BE DRAWING ATTENTION AWAY FROM HIM. THE BEST OPTION IS OFTEN TO DROP TROOPS AWAY FROM INSTALLATIONS, BUT NEAR ENOUGH TO REACH THE INSTALLATION QUICKLY, AND RETURN TO THE DROP POINT FOR PICK-UP QUICKLY. DO NOT EXPECT YOUR MISSION TO BE EASY. YOU WILL LEARN THE APPROPRIATE TACTICS FOR EACH MISSION AS YOU PLAY IT. NOTE THAT EACH TEAM MEMBER NEED NOT RETURN TO HIS SPECIFIC DROP POINT TO BE PICKED UP. ANY TEAM MEMBER CAN BE PICKED UP FROM ANY OTHER MEMBERS DROP POINT. TO SELECT A DROP POINT SIMPLY POSITION THE CROSS HAIR AND PRESS THE SPACE BAR. EACH TEAM MEMBER CAN BE ASSIGNED A DIFFERENT DROP POINT, BUT YOUR TEAM MAY BE MORE EFFECTIVE WORKING IN PAIRS OR AS A TEAM OF FOUR. ALTHOUGH A TEAM OF FOUR IS MORE EASILY SPOTTED BY THE ENEMY, THEY WILL BE ABLE TO COVER EACH OTHER DURING THE MISSION. WHEN YOU HAVE SELECTED A DROP-POINT FOR THE FIRST TEAM MEMBER, YOU WILL BE INVITED TO REPEAT THE PROCESS FOR THE OTHERS. IF YOU CHANGE YOUR MIND ABOUT THE DROP POINT AFTER ASSIGNING IT, SIMPLY CONTINUE THROUGH THE CYCLE UNTIL YOU RETURN TO THE TEAM MEMBER WHOSE DROP POINT YOU WISH TO CHANGE, AND THEN RE-ASSIGN IT. WHEN YOU ARE HAPPY WITH YOUR DROP POINTS PRESS `ESC` TO CONTINUE. YOUR VIEW WILL CHANGE TO THE DETAILED WARZONE VIEW, CENTRED ON YOUR FIRST TEAM MEMBER. END.........